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Bump

The garage changes the odds

Bump

Bump puts you in an arena and scores you on two separate counters (rank points and kill points) while your cars live in a garage. Knowing which counter a match feeds is the part most players skip.

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The garage

Your cars live in a GARAGE

Vehicles are kept in a GARAGE rather than picked from a flat list, and a tier label sits on them, with the game showing entries like IRON:1. The garage is the starting view each time.

So the car you drive carries a rank of its own, and moving up tiers is part of progression rather than a cosmetic choice. The garage is where that progression lives between matches.

Two counters

Rank points and kill points move separately

The results panel reports two numbers side by side: rank points: +0 and kill points: +0. Reading them together is the whole post-match routine and the fastest way to judge a run.

They are not the same score counted twice. Kill points track what you destroy in a match; rank points track where that leaves you overall, visible on a RANK: 12 style readout.

Reading your progress

What RANK actually tells you

The RANK figure is your standing, and it is shown as a number rather than a bar. A rank that does not move after a match means your rank points did not change, not that the match failed to register.

Checking both counters after a run tells you which one you are actually earning. A high kill count with flat rank points means the match was not the ranked kind, so spending time on it will not lift your standing.

Starting

PLAY launches the match; CONTINUE moves on

The start screen offers PLAY as the way into a match, and the results panel offers CONTINUE as the way out of it. One control in, one control out, and both label their job plainly.

Between those two controls sits the whole loop: play, read the counters, continue. There is no menu tree between the garage and the next match, so the loop stays tight and repeatable.

Session shape

One match, two counters, then CONTINUE

A Bump session is match-shaped: launch with PLAY, drive the arena, then read the two counters and choose CONTINUE for the next one. The format repeats cleanly every time.

Because every match ends on the same results panel, any point between matches is a natural stopping place. A few matches make a complete sitting without leaving a run half-open.

Where it sits

A garage-and-rank loop worth the shelf slot

Among the Quick Play titles on this site, Bump stands apart because progress is tracked across matches: a garage, two counters, and a rank number that persist between runs rather than resetting.

Choose it when the loop of earning and checking appeals more than a single-run game. If you prefer one clean attempt per sitting, other shelf entries are built that way.

Common questions

Garage, ranks, and scoring

What are rank points and kill points in Bump?

Two separate counters shown on the results panel. Kill points track what you destroyed in the match; rank points track your overall standing.

What is the garage for?

It is where your vehicles are kept, and each carries a tier label such as IRON:1, so the car itself has a rank.

Why did my rank not change after a match?

Because rank points are a separate counter from kill points: a match can raise your kill count without moving your rank.

What do PLAY and CONTINUE do?

PLAY launches a match from the start screen, and CONTINUE moves on from the results panel after you read the two counters.