Starting
Click on the screen to start the fall
The game's opening instruction is Click on the screen to start, and the menu around it stays short: the title, a skin choice, and the start options. There is no account or profile step standing between you and a run.
Because the whole screen accepts the start, a stray tap begins a run. If you want to read the menu before playing, give it a moment rather than tapping at it.
Double Start
Two starts, and they are not the same
The menu shows a Double Start control beside the ordinary way in, which is a separate choice rather than a label for the same button. The doubling applies to the start, not to the screen you land on.
A second start option usually signals a longer or combined run rather than a harder one, so it is worth taking the plain start first to learn the course before committing to the longer version.
Skins
The Skin option makes your character customisable
A Skin option is offered before a run, so the figure you play is a selectable choice rather than fixed. The skin choice sits beside the start options, which keeps choosing and starting close together.
With a fall-race format, where the course is the same for everyone, appearance is the main thing you control going in. Set it once, then leave the menu and start.
Loading
The menu arrives gradually, so wait for it
Fall Race 3D loads inside the site's player frame, and its menu can take a moment to appear after the page opens. The Skin and start controls becoming visible is the sign that the build is ready.
Refreshing during that wait restarts the page from the beginning, so a quiet opening is normal loading time rather than a fault. If the menu never appears, the connection is the first thing to check.
One run
A start takes you straight into the fall
From the start tap the run is one continuous fall, so the menu is the only preparation step. Whatever you want to set (skin, start type) belongs before that tap, because the run itself has no stopping point built in.
That keeps sessions brief and repeatable: choose, start, run, then land back at the menu. The quick-play shape is easy to pick up, and nothing from the menu carries into the middle of a run.
Pacing
Decide skin and start type together, before the tap
Because the menu holds Skin, Double Start, and the start action on one screen, the whole plan for a run is settled in one place. Picking the skin and the start type together means you never interrupt a run to go back.
For a first session, the plain start with a chosen skin is the least to manage; for later ones, Double Start adds length. Either way, do the deciding at the menu, then tap.
Common questions
Starting and customising
How do I start Fall Race 3D?
Tap the screen. The game's prompt reads “Click on the screen to start.” Browsing the menu first is fine, but a stray tap will start a run.
What is Double Start?
A second start option on the menu, offered alongside the ordinary one. It usually signals a longer or combined run, so learn the course with the plain start first.
How do I change the character?
Use the Skin option, which sits on the menu before the run. Appearance is the main choice you make going in.
The menu is slow to appear. What should I do?
The build loads inside the site's player frame, so give the opening time. Reloading during the wait restarts the page from the beginning.
Can I change choices mid-run?
Set what you need at the menu (skin and start type) before tapping to start. The run itself is continuous from the start tap.