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Drawing Lines Great Adventure

Puzzle guide #2911

Drawing Lines Great Adventure

Drawing Lines Great Adventure is a draw-to-save puzzle where one finger-drawn line becomes a wall that keeps the panda safe from the bad guys for five seconds. This guide covers how to spend that single line — without crossing the one you are protecting.

Open the game

The gist

The short version

Each level gives you one continuous line and a panda to shield from attacking bad guys. Whatever you draw with that line becomes a wall, and the level clears once the panda stays safe for five seconds.

What you're after

What the goal actually is

Keep the panda safe for five seconds while the bad guys attack. You can enclose the panda inside your line, block the attackers' path, or redirect them elsewhere — the line just has to hold for the full five seconds.

How to steer

The controls

Draw a line with your finger and lift it when you are done. The line must be one unbroken stroke, and it must not cross the panda you are protecting — a line through it hurts the one you are meant to save.

Your first minute

Your first sixty seconds

On the first level, draw the simplest barrier between the bad guys and the panda, then watch the five-second count. You can experiment with shapes once the basic block holds.

A gentle start

An easy way in

Watch which direction the bad guys attack from before you draw, and cover that side rather than sketching a pretty shape. A small wall in the right spot beats a big wall in the wrong one.

Where it wobbles

The usual trip-ups

When the wall fails, it usually left a gap or crossed the panda. Draw the same idea again, close the gap on the side the bad guys use, and keep the stroke clear of the panda's body.

When you're stuck

A smaller next step

Reduce the level to a single opening: find the route the bad guys actually use and draw only to seal it. Because a level can have more than one answer, a plain straight line can be enough once the real gap is found.

From the desk

A note from our desk

A full enclosure usually holds, but a line that redirects the bad guys sideways can work just as well. The game accepts more than one answer per level, so experiment.

First-timer questions

Before your first play

Why does my wall break in Drawing Lines Great Adventure?

The bad guys usually find a gap you left open, or your stroke crossed the panda. Close the gap on the side they attack from and keep the line clear of the panda's body.

How long does the wall have to hold?

Five seconds — the level clears when the panda stays safe inside your line for the full five seconds. Draw the wall so it holds for that whole count.

Is there more than one way to solve a level?

Yes — the game states that a level can have more than one answer. Any line that keeps the panda safe for the full five seconds counts.