Controls
The tutorial spells out every key
The game's tutorial screen lists the inputs rather than leaving you to guess: PRESS W TO JUMP, PRESS S TO SLIDING, and PRESS LEFT MOUSE BUTTON TO SHOOT. All four are written down before you run.
So the keyboard does the moving and the mouse does the shooting. Your left hand stays on W and S while your right hand fires. Fixing that split early makes the first rooflines far calmer.
Slow motion
The spacebar buys you slow motion
The fourth control is the one players miss: PRESS SPACEBAR KEY TO USE SLOWMOTION. It is the only listed input that changes time rather than movement.
Because it sits on the spacebar rather than the mouse, it is a deliberate choice you make in the middle of a run, not an aim-assist that happens automatically. The moment you press it is the moment you seize.
The tutorial
Start with the tutorial, then PLAY
A TUTORIAL option sits on the menu above PLAY. The tutorial is where the key list is shown, so a first visit is worth more than a first run, it hands you the whole control scheme up front.
Going straight into PLAY means learning the four inputs by failing at them, which stretches out the early runs. Spend the extra minute, the tutorial is short and it removes the guesswork.
Chaining
Jump, slide, and shoot in sequence
The rooftop course posts enemies on buildings, so a clean run alternates: jump a gap, slide under what you cannot clear, and shoot what is standing between you and the next roof. The order is the skill.
Slow motion is what makes the chain survivable. It is the one input that buys you time to pick the next action instead of reacting to it. Save the spacebar for the moment the chain breaks.
Session shape
One run, from TUTORIAL or PLAY to the roof line
A run opens from the menu, moves through gaps, slides, and shots, and ends when you stop or fail out. Each run is a complete unit, so one run is the smallest satisfying sitting.
Start at TUTORIAL or PLAY, chase one clean chain, and call the session done; the four keys are few enough to pick up again the next time you visit.
Loading
The TUTORIAL and PLAY menu arrives after an iframe wait
Hit Master Rush runs in a 2D canvas loaded through a third-party iframe, and the menu with TUTORIAL and PLAY takes a visible moment to arrive. A slow open is the build loading, not a hang.
Reloading restarts the whole load and returns you to the menu, so the run you were in is gone either way. Let the first screen finish before you press anything.
Common questions
Keys, tutorial, slow motion, and reloads
What are the controls in Hit Master Rush?
W to jump, S to slide, left mouse button to shoot, and the spacebar for slow motion. The game lists all four on its tutorial screen.
Is there a tutorial?
Yes. A TUTORIAL option sits on the menu above PLAY, and it is where the key list is displayed. A first visit is worth more than a first run.
How do I use slow motion?
Press the spacebar. The game's own prompt reads “PRESS SPACEBAR KEY TO USE SLOWMOTION,” and it is a deliberate choice made mid-run.
Why take the tutorial before PLAY?
Because the tutorial hands you the whole key list up front; skipping it means learning the four inputs by failing at them across your early runs.